![skyrim angry giant skyrim angry giant](https://wallup.net/wp-content/uploads/2017/05/29/394494-warrior-angry-fantasy_art-digital_art-artwork-weapon-fighting-mist-The_Elder_Scrolls_V_Skyrim.jpg)
![skyrim angry giant skyrim angry giant](https://i.redd.it/f0m06osoblcy.jpg)
Users cannot use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms. Users cannot modify my file including releasing bug fixes or improving on the features my file adds to the game, and upload it as a separate file. Users cannot upload my files to other sites, any type of sites, included file sharing host ( unless I give specific permission and instructions). These files are Nexusmod exclusive right now. If you show in same way my assets in public places you must and should always credit the author. Nifskope to quick preview the textures over the meshes. There are no side effects, just if you see a Giant with armors or different body shape in the usual places, he's not vanilla and has nothing to do with this release.
#Skyrim angry giant mod#
That mod use the vanilla Giant skin, the one I worked, but in the usual locations, it introduces and exchanges some new Giant body shapes and use other armors (and weapons) instead of the default vanilla Giant outfit. I had an head cash to understand why I couldn't find the vanilla Giant to check my textures inside the game. Notice: for all I know, there is a well known mod that I had installed, "Skyrim Immersive Creatures" (by lifestotock), I thought it just added new monsters, but really it - exchanges - also the default creatures like, in many cases, right the Giant. They could not work as intended if you installed some different meshes then the vanilla ones. (256 the clutter)Īs usual, they are 7zipped fomod installers.
#Skyrim angry giant skin#
They refer to the full 4k version with ENB enabled a few images are about this work on its very first stage, the screenshoot23 it's how the full outfit look in the release, while the skin is almost the same from the first stage. You can preview the results by looking at the screenshot. Like for the previous releases, meshes haven't be touched and they are not inside the packages. Maybe I'll add a more detailed one in the options. I thought I had to work the Club weapon too, as the giants have it always in their hands but I leaved it cause it's in a separate folder ( weapons folder) and is not bad at all, it is 2k. The consistency between the alpha and the new fur fringes took me a lot of time and could need much more. I have to say that the outfit, despite its beautiful concept art, can't work that great with its massive use of fringed furs. I preferred the body skin to be a bit sweaty and therefore a little more shiny. Couldn't understand what kind of leather the outfit had behind the furs, it was very shiny, I made it sort of reindeer suede and accordingly decreased that effect. Most are very subtle details, skin, teeth, hair, fingernails, more evident skinned tattoo over the front (it was in the alpha channel but not really visible in the diffuse map), furs, leather, bones, punctured the orbital cavity of the skull they wear hanging from strings (as it should be), and so on, practically everything. The release contains four textures files but I had to work six images: two diffuse, two normal maps and their alpha channel.